"AngleWyrm" <anglewyrm@[EMAIL PROTECTED]
> wrote in message
news:bN-dnR7cL6Og3bTVnZ2dnUVZ_tTinZ2d@[EMAIL PROTECTED]
> Here is the example, re-designed to be less abstract:
>
> Assault Rifle: 10 shots/sec * 10 dmg/shot = 100 dmg/sec.
> Sniper Rifle: 1 shot/sec * 100 dmg/shot= 100 dmg/sec.
> Fictional Rifle: 85 shots/sec * 1 dmg/shot= 85 dmg/sec.
> shots/sec * dmg/hit * hits/shot = dmg/sec.
> It doesn't show a preference between the Assault Rifle and the Sniper
> Rifle -- which is what I'm after.
P.S.: Even though this example is rendered less abstract, it is still true
that it applies to continuous-fire laser beams, wizard's fireballs, and
alien psionic attacks. So issues of ammunition, carrying capacity, and
modelling a real-world weaponry are of limited value.


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