On 2008-05-13, AngleWyrm <anglewyrm@[EMAIL PROTECTED]
> wrote:
> P.S.: Even though this example is rendered less abstract, it is
> still true that it applies to continuous-fire laser beams, wizard's
> fireballs, and alien psionic attacks. So issues of ammunition,
> carrying capacity, and modelling a real-world weaponry are of
> limited value.
Have you considered damage reduction per shot? Or overkill?
If one mode of attack does 1-hit shots 100 times per second, and the
target has armour that reduces damage by 1 hit per shot, the attack is
completely ineffective.
Conversely, a mode of attack that does a single 1000 point shot every
10 seconds is comparatively useless if the intended target is swarms
of creatures with 1 hit point.
- Tim


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