Talk About Network

Google





Education > Math > Re: Dimini****n...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 8 of 31 Topic 4104 of 4365
Post > Topic >>

Re: Dimini****ng Returns in Game Engineering

by Russ Whiteman <russw99@[EMAIL PROTECTED] > Jun 13, 2008 at 02:55 AM

Your "study" makes the assumption that the product of all stats is 
somehow meaningful in terms of game balance, and that all stats are 
equally im****tant, and that maxing everything is the only valid "best". 
  That's one amazingly huge set of assumptions.

Sup****t that claim, and it -may- be worth paying attention to...until 
that is done, it's just random noise.

AngleWyrm wrote:
> "Nathan Mates" <nathan@[EMAIL PROTECTED]
> wrote in message 
> news:fsSdnTAJaMKcNc3VnZ2dnUVZ_vSdnZ2d@[EMAIL PROTECTED]
>> In article <CYqdnbyEZ8ypPc3VnZ2dnUVZ_j6dnZ2d@[EMAIL PROTECTED]
>,
> 
>>   Here's the problem: you seem to think you've made some profound
>> insight. The rest of us are saying "if you get in the same timezone as
>> a point, make it." To me, your posts need a lot more thought before
>> they'll have any useful content.
> 
> This study shows the effect of using more stats. We can see how quickly
the 
> product drops away from max, as the number of stats increases. If the
stat 
> average takes even a tiny step to the left, the product plummets.
> Also, as the number of stats increases, the product hangs around the
bottom 
> until the very end. The situation devolves into a set of boolean 
> maxed/not-maxed prerequisites, making the individual stat ranges rather 
> pointless.
> 
> So if many variables are desired, then it's probably best to just model
them 
> as a set of boolean prerequisites. This eliminates the false sense of a 
> range of values, for both the designer and the player.
> 
> I would describe the previous paragraph as containing both a point, and 
> useful content, the two metrics you proposed. However, since you didn't
pick 
> up on it the first time through, I must ask you: (1) Why not? and (2) 
> Anything you can think of that would have gotten you to see it better
the 
> first time?
> 
>
 




 31 Posts in Topic:
Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-07 22:50:12 
Re: Diminishing Returns in Game Engineering
John Nagle <nagle@[EMA  2008-06-08 23:51:42 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-09 14:17:43 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-10 11:59:36 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-11 21:04:03 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-11 23:37:21 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-12 22:37:04 
Re: Diminishing Returns in Game Engineering
Russ Whiteman <russw99  2008-06-13 02:55:20 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-13 04:18:53 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-13 10:06:57 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-14 02:03:57 
Re: Diminishing Returns in Game Engineering
Mike <m.fee@[EMAIL PRO  2008-06-16 11:06:41 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-14 22:29:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 04:50:17 
Re: Diminishing Returns in Game Engineering
Miss Elaine Eos <Misc@  2008-06-15 07:56:54 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 15:34:08 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-15 21:21:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 21:29:18 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-16 13:46:40 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-18 00:14:44 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-19 21:12:22 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 00:58:42 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-21 16:00:14 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 18:02:32 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-22 10:55:12 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-22 17:31:17 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-24 19:04:52 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-25 18:40:13 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-21 17:58:28 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:15:05 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:19:38 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
localhost-V2008-12-19 Wed Jan 7 18:13:04 PST 2009.