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Re: Dimini****ng Returns in Game Engineering

by Miss Elaine Eos <Misc@[EMAIL PROTECTED] > Jun 15, 2008 at 07:56 AM

In article <2Y6dnWFvmZudn8jVnZ2dnUVZ_ovinZ2d@[EMAIL PROTECTED]
>,
 "AngleWyrm" <anglewyrm@[EMAIL PROTECTED]
> wrote:

> "Geoffrey Summerhayes" <sumrnot@[EMAIL PROTECTED]
> wrote in message 
>
news:16b1f2f7-5b28-452d-8175-a7fbb5d46e4d@[EMAIL PROTECTED]
> > On Jun 14, 5:03 am, "AngleWyrm" <anglew...@[EMAIL PROTECTED]
> wrote:
> >> "Geoffrey Summerhayes" <sumr...@[EMAIL PROTECTED]
> wrote in message
> >>
news:0dd22911-c0fa-4762-a012-bf1f85d5941f@[EMAIL PROTECTED]
> >> > Ok, here's an example of a damage model that uses a lot of stats
> >> > average damage=
> >> > (max 0,
> >> > ((max((minimum chance to hit),
> >> >    min((maximum chance to hit),
> >> >        (base % to hit for class and level)+
> >> >        (agility bonus)+
> >> >        (equipment hit bonus))))*
> >> >  ((average weapon damage)+
> >> >   (strength bonus)+
> >> >   (equipment damage bonus)+
> >> >   ((critical %)*
> >> >    (average critical damage)))*
> >> >  (100% -
> >> >   (****eld block %)+
> >> >   (enemy agility bonus)+
> >> >   (enemy equipment block bonus)))-
> >> > ((enemy armour absorption)+
> >> >  (enemy constitution bonus)))
> 
> >> The problem is that the full range is obfiscated. It is no longer
clear 
> >> what
> >> the maximum 'average damage' is, even though of course there is one.
> >
> > If you want obfuscated, look at look at quantum physics, this is basic
> > high school algebra, it doesn't even require Newton's method to find
> > the minimum and maximum. And the curve is no where near the
> > "scary" seven stats line you posit.
> 
> Really? Ok, what's the maximum value of the above "average damage"? 

Start with:

> >> > (max 0,
> >> > ((max((minimum chance to hit),
> >> >    min((maximum chance to hit),
> >> >        (base % to hit for class and level)+
> >> >        (agility bonus)+
> >> >        (equipment hit bonus))))*
> >> >  ((average weapon damage)+
> >> >   (strength bonus)+
> >> >   (equipment damage bonus)+
> >> >   ((critical %)*
> >> >    (average critical damage)))*
> >> >  (100% -
> >> >   (****eld block %)+
> >> >   (enemy agility bonus)+
> >> >   (enemy equipment block bonus)))-
> >> > ((enemy armour absorption)+
> >> >  (enemy constitution bonus)))

And eliminate all the bottom-edge cases and assume that all the "minus" 
factors are 0.  This brings you to:

> >> > ((max((minimum chance to hit),
> >> >    min((maximum chance to hit)*
> >> >  ((average weapon damage)+
> >> >   (strength bonus)+
> >> >   (equipment damage bonus)+
> >> >   ((critical %)*
> >> >    (average critical damage)))*
> >> >  (100%

Which, reformatted for clarity, is:

> >> >  (maximum chance to hit)*

> >> >     ((average weapon damage)+
> >> >      (strength bonus)+
> >> >      (equipment damage bonus)+

> >> >      ((critical %)*
> >> >       (average critical damage)))

Substitute numbers for variables, and you're done.

-- 
Please take off your pants or I won't read your e-mail.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 




 31 Posts in Topic:
Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-07 22:50:12 
Re: Diminishing Returns in Game Engineering
John Nagle <nagle@[EMA  2008-06-08 23:51:42 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-09 14:17:43 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-10 11:59:36 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-11 21:04:03 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-11 23:37:21 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-12 22:37:04 
Re: Diminishing Returns in Game Engineering
Russ Whiteman <russw99  2008-06-13 02:55:20 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-13 04:18:53 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-13 10:06:57 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-14 02:03:57 
Re: Diminishing Returns in Game Engineering
Mike <m.fee@[EMAIL PRO  2008-06-16 11:06:41 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-14 22:29:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 04:50:17 
Re: Diminishing Returns in Game Engineering
Miss Elaine Eos <Misc@  2008-06-15 07:56:54 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 15:34:08 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-15 21:21:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 21:29:18 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-16 13:46:40 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-18 00:14:44 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-19 21:12:22 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 00:58:42 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-21 16:00:14 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 18:02:32 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-22 10:55:12 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-22 17:31:17 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-24 19:04:52 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-25 18:40:13 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-21 17:58:28 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:15:05 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:19:38 

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