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Re: Dimini****ng Returns in Game Engineering

by Geoffrey Summerhayes <sumrnot@[EMAIL PROTECTED] > Jun 16, 2008 at 01:46 PM

On Jun 16, 12:29 am, "AngleWyrm" <anglew...@[EMAIL PROTECTED]
> wrote:
> "Nathan Mates" <nat...@[EMAIL PROTECTED]
> wrote in message
>
> news:A7idne3Hm4-uU8jVnZ2dnUVZ_qLinZ2d@[EMAIL PROTECTED]
>
> > In article <862dnVC3MJN6BcjVnZ2dnUVZ_oLin...@[EMAIL PROTECTED]
>,
> > AngleWyrm <anglewyrm_nospamtha...@[EMAIL PROTECTED]
> wrote:
> >>is the same thing as
> >>This * That * Another * YetAnother
> > Once again, you seem to be convinced that you're making a
> > point. Yet, I fail to share your enthusiasm that you've communicated
> > anything.
>
> Ok, the above simplification shows that it is ultimately just
> multiplication.

Well, no, that's wrong. The equation was:

avg.dmg= % to hit * (weapon dmg. + str bonus +
          equip bonus + ( % crit * crit dmg))

lumping the sums together gives

% to hit * (normal dmg + (% crit * crit dmg))

a*(b+c*d) is not equivalent to a*b*c*d

> Let's say a character gets stuff/skill up to 90% of max in all four
> componants. The outcome is 0.9^4 = 0.6561, or about 66% of the max
'average
> damage'.

Let's say max % to hit is 90% (even the best miss sometimes)
Set ordinary damage as D, max. critical chance at 20%,
and we'll say a critical causes the defender to take double
damage from the hit.

max avg = (.9 * (D + (.2 * D))) = 1.08 * D

90% player
= ((.9 * .9) * ((.9 * D) + ((.2 * .9) * ( .9 * D))))
= 0.86 * D

..86/1.08

a little shy of 80%.

Fiddling around with different values in this model
will give 81% for the [.9 guy]'s best case, his worst:
72.9% of the maximized average damage.

> The question as I understand it is: So what?
>
> Only when the player gets the very best stuff will they get into the top
> THIRD of damage output. In other words, Common/Uncommon/Rare is already
> built into the system.

BZZZT. Sorry. Wrong. The question is: Can you see why?

HINT: You're changing the assumptions without considering
the effect it has on the results.

> Does it matter? Yes: Start a new character in the game Hellgate:London,
and
> go kill the quest monster Moloch. This takes about an hour of gaming,
and
> takes the PC to around level 8. From that point on, observe how often
you
> actually swap monster drops into current inventory. The reward frequency
is
> less than one piece per several gaming hours, even though the player
goes
> through literally hundreds of monster drops. It is a case of "this
feature
> is broken as intended"

Completely unconnected to your premise.

----
Geoff
 




 31 Posts in Topic:
Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-07 22:50:12 
Re: Diminishing Returns in Game Engineering
John Nagle <nagle@[EMA  2008-06-08 23:51:42 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-09 14:17:43 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-10 11:59:36 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-11 21:04:03 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-11 23:37:21 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-12 22:37:04 
Re: Diminishing Returns in Game Engineering
Russ Whiteman <russw99  2008-06-13 02:55:20 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-13 04:18:53 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-13 10:06:57 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-14 02:03:57 
Re: Diminishing Returns in Game Engineering
Mike <m.fee@[EMAIL PRO  2008-06-16 11:06:41 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-14 22:29:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 04:50:17 
Re: Diminishing Returns in Game Engineering
Miss Elaine Eos <Misc@  2008-06-15 07:56:54 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 15:34:08 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-15 21:21:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 21:29:18 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-16 13:46:40 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-18 00:14:44 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-19 21:12:22 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 00:58:42 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-21 16:00:14 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 18:02:32 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-22 10:55:12 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-22 17:31:17 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-24 19:04:52 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-25 18:40:13 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-21 17:58:28 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:15:05 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:19:38 

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