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Re: Dimini****ng Returns in Game Engineering

by "AngleWyrm" <anglewyrm@[EMAIL PROTECTED] > Jun 22, 2008 at 05:31 PM

"Anton" <anton.txt@[EMAIL PROTECTED]
> wrote in message
news:Xns9AC597C358915antontxtgmailcom@[EMAIL PROTECTED]
>> This means 10*10*10 = 1000. This  is  just
>> This is just the degenerate case of X*Y*Z.
>> A square is still  a  rectangle, and a cube is still a box.
>  A rectangle is not a square and a box is not a cube!
These two sentences do not match; the reversal was not implied.
x*x*x is the degenerate case of x*y*z, where y and z happen to equal x.

> The base doesn't matter much.
It shows explicitly how a multiplication is taking place.
Log_b( b^n ) = n.
So n is the count of times b is being multiplied with itself.
>  It is neither multi-dimensional  nor  consists of several variables...
It is correct to say only one variable is being used.
But I cannot fully agree that it is not multi-dimensional.
I argue that b^n is n-dimensional with 100% correlation between dimensions

>> Instead of using b*b*b -- a cube,
>> wouldn't it be more interesting to use b*c*d -- a box?
>  Now that the variables are different,  to  assume  their  high
>  correlation becomes ungrounded.
Perhaps we should use random numbers, to make the point clear.
Let x and y be random linear variables in the range 0..1.
So by definition, there is a 0% correlation between x and y.
Plotting points (x,y) fills a plane with random noise.

Now let z = x * y, and plot in three dimensions.
The unit cube is not filled with random noise,
but instead displays this graph:
http://home.comcast.net/~anglewyrm/thread/f(xy).png
The curved central diagonal line is the degenerate (and optimal) b*b*b...
case 
within the surface of all b*c*d... possibilities.

>> "Such as Character Level,  Armor  class,  Damage  output,  etc.
>>  Perhaps you'll invent a replacement for these."
>  In your 'article', you never mention several functions and all
Sorry, and this is really good information for me, thank you.
I will have to fix the page on this matter, so that it's clear
about what kind of situations the subject applies to.

> [both] models will be great as long as they'll be what their  authors
>  wanted them to be.
Wish that were true more often, which is why I'm working on this page.
 




 31 Posts in Topic:
Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-07 22:50:12 
Re: Diminishing Returns in Game Engineering
John Nagle <nagle@[EMA  2008-06-08 23:51:42 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-09 14:17:43 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-10 11:59:36 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-11 21:04:03 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-11 23:37:21 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-12 22:37:04 
Re: Diminishing Returns in Game Engineering
Russ Whiteman <russw99  2008-06-13 02:55:20 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-13 04:18:53 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-13 10:06:57 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-14 02:03:57 
Re: Diminishing Returns in Game Engineering
Mike <m.fee@[EMAIL PRO  2008-06-16 11:06:41 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-14 22:29:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 04:50:17 
Re: Diminishing Returns in Game Engineering
Miss Elaine Eos <Misc@  2008-06-15 07:56:54 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 15:34:08 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-15 21:21:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 21:29:18 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-16 13:46:40 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-18 00:14:44 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-19 21:12:22 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 00:58:42 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-21 16:00:14 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 18:02:32 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-22 10:55:12 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-22 17:31:17 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-24 19:04:52 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-25 18:40:13 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-21 17:58:28 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:15:05 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:19:38 

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