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Re: Dimini****ng Returns in Game Engineering

by Anton <anton.txt@[EMAIL PROTECTED] > Jun 24, 2008 at 07:04 PM

Please read the below carefully because  it's  very  difficult
  for me to participate in a conversation when my intercolluctor
  ingores half of what I write and tends to  distort  the  other
  half. Don'r respond to any fragment of my text not having read
  the rest. Don't draw my words out of context.
 
 "These two  sentences  do  not  match;  the  reversal  was  not
  implied. x*x*x is the degenerate case of x*y*z, where y and  z
  happen to equal x."

  I just thought -- and still think -- it was. Let  me  explain.
  All the graphs on your page are those of  a  funciton  of  one
  variable raised into  different  powers.  And  those  are  all
  you're discussing.

  You don't pay attention to the fact that  with  many  variable
  the situation can (and probably will) be very  different.  You
  say  the  one-variable  case  is  a  specific  case   of   the
  multi-variable product, which is right. But then  you  project
  the properties of the former onto the latter,  thus  making  a
  fundamental logical error.

  Here's exactly how you say it:

  1. "This means 10*10*10 = 1000. This is  just  the  degenerate
      case of X*Y*Z."

  2. "Instead of using b*b*b -- a  cube,  wouldn't  it  be  more
      interesting to use b*c*d -- a box?"

  I don't find it interesting, and  although  you  are  free  to
  analyse the "rectangle" case (which I wouldn't call  so!)  you
  must do it correctly. Most of what you say about a  particular
  case (naturally) will not apply to the general case.

  So, please, reconsider who of us is reversing  the  antecedent
  and the consequent...

 "It is correct to say only one variable is being  used.  But  I
  cannot fully agree that it is not multi-dimensional.  I  argue
  that  b^n  is  n-dimensional  with  100%  correlation  between
  dimensions"

  It's kinda a philosophical argument, but look: we measure  the
  experience as follows: Exp = Const*Tact. As  simple  as  that.
  And that's is  the  definition  of  experience  in  my  model.
  Where's the multidimenstionality?

  Then I just  want  one  thing:  if  someone  gets  twice  more
  experieced I wanna him to be one skill  level  higer.  I  just
  look at it from this viewpoint...

  Would you call the number of nuts in a heap a multidimensional
  number? I hope no. Then if I attach all the nuts to a nodes of
  a binary tree? They will still be the same nuts  of  the  same
  number. Why do you want to consider the number of  nuts  in  a
  heap a normal value and the same number of the same nuts in  a
  binary tree multidimensional? That's how I see it.

  "So by definition, there is a 0% correlation between x and y.
   Plotting points (x,y) fills a plane with random noise."

  Right.

  "Now let z = x * y, and plot in  three  dimensions.  The  unit
   cube is not filled with random  noise,  but  instead  displays
   this graph:"

  Right. So what? You meat I wasn't right  when  speaking  about
  you wrongly assuming the presence of a high correlation? But I
  was speaking only about the correlation between the  variables
  that you multiply. Of  course  the  prodict  thereof  will  be
  correlated with  them!  No  surprise,  it's  evident.  But  my
  argument  still  holds  because  there's  no  reason   for   a
  correlation  between  the  variables.  And  since  there's  no
  correlation, they won't behave like x^n.

  "Wish that were true more often, which is why I'm  working  on
   this page."

  Thats how you turn my critics of  your  views  into  your  own
  sup****t. You better respond to the whole paragraph.
 




 31 Posts in Topic:
Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-07 22:50:12 
Re: Diminishing Returns in Game Engineering
John Nagle <nagle@[EMA  2008-06-08 23:51:42 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-09 14:17:43 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-10 11:59:36 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-11 21:04:03 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-11 23:37:21 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-12 22:37:04 
Re: Diminishing Returns in Game Engineering
Russ Whiteman <russw99  2008-06-13 02:55:20 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-13 04:18:53 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-13 10:06:57 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-14 02:03:57 
Re: Diminishing Returns in Game Engineering
Mike <m.fee@[EMAIL PRO  2008-06-16 11:06:41 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-14 22:29:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 04:50:17 
Re: Diminishing Returns in Game Engineering
Miss Elaine Eos <Misc@  2008-06-15 07:56:54 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 15:34:08 
Re: Diminishing Returns in Game Engineering
nathan@[EMAIL PROTECTED]   2008-06-15 21:21:39 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-15 21:29:18 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-16 13:46:40 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-18 00:14:44 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-19 21:12:22 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 00:58:42 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-21 16:00:14 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-21 18:02:32 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-22 10:55:12 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-22 17:31:17 
Re: Diminishing Returns in Game Engineering
Anton <anton.txt@[EMAI  2008-06-24 19:04:52 
Re: Diminishing Returns in Game Engineering
"AngleWyrm" <  2008-06-25 18:40:13 
Re: Diminishing Returns in Game Engineering
Geoffrey Summerhayes <  2008-06-21 17:58:28 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:15:05 
Re: Diminishing Returns in Game Engineering
gsx <o.xhani@[EMAIL PR  2008-06-22 05:19:38 

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