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First CFP Workshop on Planning in Games PG'07

by Carlos Linares <carlos.linares.lopez@[EMAIL PROTECTED] > May 7, 2007 at 09:28 PM

[Apologies if you receive this CFP multiple times]

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                     FIRST CALL FOR PAPERS
          The ICAPS 2007 Workshop on Planning in Games
			 ICAPS PG 2007
                 Providence, Rhode Island, USA
                      September, 23, 2007
            http://www.plg.inf.uc3m.es/icaps-pg2007/

Workshop Description:
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The two communities, planning and games, have coexisted for several
decades, but have evolved with little interaction between them. While
games programs have been engineered for efficiency from the early
days, high-performance planners are a relatively recent development.

Both planning and games are im****tant fields of research in the
Artificial Intelligence community. A trend in the computer game
community, exemplified in initiatives such as the General Game Playing
Project and ORTS, has been on playing whole cl***** of games, and on
increasing realism and complexity. This tests the limits of
traditional game-tree search approaches. However, the planning
community has a lot of experience in dealing with huge search spaces.
Furthermore, such games also involve current topics of much current
interest in planning, such as: time reasoning, resource management,
imperfect information, cost-based planning, etc.

This workshop will discuss all aspects of using planning in the domain
of games. Relevant topics include, but are not limited to:

- planning techniques for classical games
- planning in commercial computer games
- integration of planning and game tree search
- representational issues: languages for planning in games
- op****tunities for technology transfer between the communities
- competitions
- planning stories and scenarios
- planning and interactive narrative
- integrating planning and affective systems
- planning for NPCs
- dialogue planning
- reasoning about actions and game playing
- plan recognition
- learning plans

Im****tant Dates:
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Submission Deadline:
   June 15, 2007
   11:59pm PST (Samoa time UTC-11)

Notifications and Technical Program:
   July 13, 2007

Camera-Ready Paper Submissions:
   July 31, 2007

Workshop Date:
   September 23, 2007

Submission Procedure:
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We ask authors to submit technical papers in PDF format. Papers should
be formatted in accordance with the AAAI style template and may be at
most 8 pages long, including figures and bibliography. Visit the url
http://www.aaai.org/Publications/Author/author.php
for formatting
instructions. Please submit papers via email to
submissions-pg2007@[EMAIL PROTECTED]
 note that all submitted papers will be carefully peer-reviewed
by multiple reviewers, and that low-quality or off-topic papers will
not be accepted. Also note that all workshop participants must
register for the main ICAPS-07 conference

Contact Information:
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Carlos Linares Lopez
Planning and Learning Group
Computer Science Department
Universidad Carlos III de Madrid
Avda de la Universidad, 30
28911 Legan=C3=A9s
Madrid (Spain)
carlos.linares@[EMAIL PROTECTED]
 Mueller
345 Athabasca
Dept. of Computing Science
University of Alberta
Edmonton AB T6G 2E8
Canada
mmueller@[EMAIL PROTECTED]
 Commitee:
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Ruth Aylett, Heriot Watt University, UK
Michael Buro, University of Alberta, Canada
Susana Fernandez Arregui, University Carlos III of Madrid, Spain
Michael Genesereth, Stanford University, USA
Hector Munoz-Avila, Lehigh University, USA
Alexander Nareyek, National University of Singa****e, Singa****e
Dana Nau, University of Maryland, USA
Jeff Orkin, MIT Media Laboratory, USA
Michael Thielscher, Dresden University of Technology, Germany
 




 1 Posts in Topic:
First CFP Workshop on Planning in Games PG'07
Carlos Linares <carlos  2007-05-07 21:28:08 

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